<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Zhenkai Zhang</style></author><author><style face="normal" font="default" size="100%">Eyisi, Emeka</style></author><author><style face="normal" font="default" size="100%">Koutsoukos, Xenofon</style></author><author><style face="normal" font="default" size="100%">Joseph Porter</style></author><author><style face="normal" font="default" size="100%">Karsai, Gabor</style></author><author><style face="normal" font="default" size="100%">Sztipanovits, Janos</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Co-Simulation Framework for Design of Time-Triggered Cyber Physical Systems</style></title><secondary-title><style face="normal" font="default" size="100%">ACM/IEEE 4th International Conference on Cyber-Physical Systems (ICCPS)</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2013</style></year><pub-dates><date><style  face="normal" font="default" size="100%">04/2013</style></date></pub-dates></dates><urls><related-urls><url><style face="normal" font="default" size="100%">https://archive.isis.vanderbilt.edu/sites/default/files/iccps'13.pdf</style></url></related-urls></urls><publisher><style face="normal" font="default" size="100%">ACM</style></publisher><pub-location><style face="normal" font="default" size="100%">Philadelphia, PA</style></pub-location><pages><style face="normal" font="default" size="100%">119-128</style></pages><abstract><style face="normal" font="default" size="100%">Designing cyber-physical systems (CPS) is challenging due to the tight interactions between software, network/platform, and physical components. A co-simulation method is valuable to enable early system evaluation. In this paper, a co-simulation framework that considers interacting CPS components for design of time-triggered (TT) CPS is proposed. Virtual prototyping of CPS is the core of the proposed framework. A network/platform model in SystemC forms the backbone of the virtual prototyping, which bridges control software and physical environment. The network/platform model consists of processing elements abstracted by realtime operating systems, communication systems, sensors, and actuators. The framework is also integrated with a model-based design tool to enable rapid prototyping. The framework is validated by comparing simulation results with the results from a hardware-in-the-loop automotive simulator.</style></abstract></record></records></xml>